Panzer: The Game of Small Unit Actions and Combined Arms Operations on the Eastern Front 1943-45 - War Games
$90.99
- Stock: In Stock
- Reward Points: 91
- Model: BGNM2812
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Game system designed for small unit actions from platoon to battalion-sized formations:
Each 7/8” double-sided counter represents a single vehicle, towed gun or aircraft.
The 5/8" double-sided leg unit counters represent squads, half-squads and sections, including their attached weapons
Basic set includes a 22" x 34" mapboard
Full color illustrated manual with various player aids and reference cards
Modular rules system with Basic, Advanced and Optional rules section. Players may keep it simple or make it as complex as desired.
Includes rules for:
Vehicle include 11 unique hit locations, armor angles and penetration charts for level, rising and falling fire
Various ammunition type, e.g., AP, HVAP, APCR, HEAT, HE
Sighting effects
Overwatch fire
Rate-of-fire
Indirect fire, both on gameboard and off gameboard
All of the unit data is included on the full-color data cards.
The streamlined chit-based command system moves the action along at a brisk pace.
Scenario and TO&E Reference Book
TIME SCALE: 15 second to 15 minutes per turn
MAP SCALE: 100 meters per hex
UNIT SCALE: Individual tanks, vehicles, towed guns and aircraft; infantry squads, half-squads, and sections
DESIGNER & DEVELOPER: James M. Day
ART DIRECTOR/PACKAGING: Rodger B. MacGowan
MAP ART: Charles Kibler
COUNTER ART: James M. Day, Pascal Da Silva, and Mark Simonitch
Game system designed for small unit actions from platoon to battalion-sized formations:
Each 7/8” double-sided counter represents a single vehicle, towed gun or aircraft.
The 5/8" double-sided leg unit counters represent squads, half-squads and sections, including their attached weapons
Basic set includes a 22" x 34" mapboard
Full color illustrated manual with various player aids and reference cards
Modular rules system with Basic, Advanced and Optional rules section. Players may keep it simple or make it as complex as desired.
Includes rules for:
Vehicle include 11 unique hit locations, armor angles and penetration charts for level, rising and falling fire
Various ammunition type, e.g., AP, HVAP, APCR, HEAT, HE
Sighting effects
Overwatch fire
Rate-of-fire
Indirect fire, both on gameboard and off gameboard
All of the unit data is included on the full-color data cards.
The streamlined chit-based command system moves the action along at a brisk pace.
Scenario and TO&E Reference Book
TIME SCALE: 15 second to 15 minutes per turn
MAP SCALE: 100 meters per hex
UNIT SCALE: Individual tanks, vehicles, towed guns and aircraft; infantry squads, half-squads, and sections
DESIGNER & DEVELOPER: James M. Day
ART DIRECTOR/PACKAGING: Rodger B. MacGowan
MAP ART: Charles Kibler
COUNTER ART: James M. Day, Pascal Da Silva, and Mark Simonitch
General | |
Players | 2 - 4 players |
Age | 0+ years |
Time | 120 - 300 mins |
Designers | James M. Day |
Artists | James M. Day, Charles Kibler, Rodger B. MacGowan, Pascal Da Silva, Mark Simonitch |
Mechanism | Hexagon Grid, Line of Sight |
Year Published | 2012 |
Difficulty | 3.7/5 |
Game Type | Competitive |
Rating | 7.9/10 |
BGG Link | Click Here |