Menu
Your Cart

Kartini: From Darkness To Light

Kartini: From Darkness To Light
Preorder
Kartini: From Darkness To Light
$88.99
  • Stock: Pre-Order
  • Reward Points: 89
  • Model: BGNM6739
Add to Cart
In Kartini - From Darkness to Light, you manage schools for girls where girls from different islands of Indonesia come to be students. As they graduate, the students become politicians, fighters, patrons or teachers, further advancing education for women and supporting the fight for the nation’s freedom. Strategically manage your duits (money) and books to help as many girls graduate from your school while paying attention to your school’s reputation. After three rounds, the player with the highest points wins the game.

Kartini - From Darkness to Light celebrates the triumphs of girls’ education. The game takes place in Indonesia in the late 1800 to the early 1900, during the country’s struggle for independence from Dutch colonialism. This was the era where Indonesian young women were stepping up to the plate, leading battles and participating in politics for a free Indonesia.
Realizing that the key to the nation’s eventual liberation lied in education, some of them built schools and advocated for more and more girls to be educated to then participate in the nation’s fight for freedom. Indonesian women’s yearning for education and to take an active role in the public life were encapsulated in a famous series of letters written by Kartini, a Javanese aristocrat, to her Dutch friends. These letters were later published as a book titled ‘From Darkness to Light’ from which the name of this game derived. Kartini’s letters are often credited as one of the cornerstones of Indonesian women emancipation movement and they served as profound inspirations for Indonesia’s fight for independence.

—description from the publisher

Additionally, there is also a 'Curriculum Guide' available:

Kartini: From Darkness to Light: Curriculum Guide

The curriculum guide to Kartini: From Darkness to Light offers educators a framework from which to build a game-based unit or even a game-based course on such themes as "Nationalism," "the History of Indonesian Nationalism," "Women in Nationalism," and "Theories of Nationalism."

The guide provides targeted historical reasoning skills aligned to course themes as well as assessment exercises appropriate to the university classroom. Although the guide has been tailored for historical analysis, it is nevertheless useful to history-adjacent educators interested in integrating game-based pedagogy in their own classroom practice.

It will provide guidance on the use of Kartini the board games and suggestions for assignments connected to the game.

—description from the publisher

General
Players 1 - 6 players
Age 14+ years
Time 60 - 150 mins
Designers Sherria Ayuandini
Artists Anne Isaksson
Mechanism Action Points, Area Movement, End Game Bonuses, Events, Hidden Victory Points, Income, Market, Network and Route Building, Ownership, Turn Order: Pass Order
Year Published 2025
Difficulty 3.0/5
Game Type Competitive
Rating 7.6/10
BGG Link Click Here

Write a review

Please login or register to review